Sunday, December 5, 2010

Learning Blog Entries Set 3, #3

This week we learned about the use of gaming in the world of education. Games can promote academic values through puzzles and animations, and through programs like "Second Life", that allows students to create an artificial lives for themselves. Teachers may use the latter to engulf the students into a period of time in history where they can manipulate themselves within the assimilated reality. Students can walk around through a setting in history and interact with objects surrounding them. It is yet another way for technology to enter into the classroom. It allows the teachers to have material that is new and appreciated by students growing up in the vast, multi-tasking world of technology.
This relates completely to my major, and I think that it has good and bad effects. Combining games and education is a great tool for students to apply their knowledge and learn. They can relate directly to what their learning. I think that I would use games only after I taught the information; I would not substitute teaching for a game. I think that if I did the meaning of the material would get misconstrued. Gaming gives children an outlet to their regular textbooks and chalkboards. I think that the use of programs like "Second Life" is a terrible way to have students further learn material. I think as a teacher I would want to teach the idea to stay away from games like that, and go outside to experience the real life we are given. I hate that kids waste away in front of computers with no idea about the outside world, but have complete control over 3 different worlds on the internet.

http://en.wikipedia.org/wiki/Video_game_behavioral_effects
This website article shows the pyschological and sociological effects of video games. This proves why teachers should try to allow students to stray away from constant video gaming rather than conforming lesson plan to them.

No comments:

Post a Comment